The OF Blog: Paul Di Filippo
Showing posts with label Paul Di Filippo. Show all posts
Showing posts with label Paul Di Filippo. Show all posts

Tuesday, February 12, 2008

Ann and Jeff VanderMeer, The New Weird

weird (wîrd)
adj. weird·er, weird·est
1. Of, relating to, or suggestive of the preternatural or supernatural.
2. Of a strikingly odd or unusual character; strange.
3. Archaic Of or relating to fate or the Fates.
n.
1.
a. Fate; destiny.
b. One's assigned lot or fortune, especially when evil.
2. often Weird Greek & Roman Mythology One of the Fates.
tr. & intr.v. weird·ed, weird·ing, weirds
Slang To experience or cause to experience an odd, unusual, and sometimes uneasy sensation. Often used with out.

[Middle English werde, fate, having power to control fate, from Old English wyrd, fate; see wer-2 in Indo-European roots.]
Despite the seemingly precise definition cited above, "weird" is something that resists pat explanations or cute labels; it is just there, lurking at the peripheries, making the observers of it quite uncomfortable. In fiction, there have been hints of "weirdness" in the writing, places where it feels almost like a transgression to cross, because of its often alien and grotesque nature. From the beloved ruins of the Romanticists to the dank, dark corridors of an Ann Radcliffe, full of mysterious, odd, and quite possibly malevolent creations, to the rather unsettled end to the rather frightful 20th century, many writers have come to explore those boundaries that contain elements that both fascinate and repel humans. When I heard about Ann and Jeff VanderMeer's latest anthology project, The New Weird, I was reminded of a comment by M. John Harrison in his introduction to the PS Publishing edition of China Miéville's The Tain, "China Miéville & the New Weird" written in October 2002:

Good fiction should make us question our experience of the world; not to say the means by which we scaffold that experience. But it should never do this obviously. The most painfully defamiliarising gesture is the most subtle. Good fiction has an uncanny quality: and that's enough to make it "fantasy" and "mainstream" at the same time. Let's go out there, we might say, meaning, into this mainstream arena, and make readers uncomfortable. Instead of splitting hairs let's do some acts of the countermundane.
In his introduction to The New Weird anthology, Jeff VanderMeer addresses not just the history of this "movement," stretching back to and referencing the near-iconic old pulp magazine Weird Tales, but also the problems inherent in such a purposely vague and yet fitting term. Back then, there were no rigidly-defined terms such as "epic fantasy," "urban fantasy," "horror," or "hard SF." Instead, in pulps such as Weird Tales, writers might mix elements of all of the above into an alchemical brew that would leave their readers feeling in turns fascinated and uncomfortable.
All well and good, one might argue. But what makes this "weird" the New Weird? VanderMeer continues, noting that the often-political, almost-always experimental approach of the New Wave writers of the 1960s and 1970s(M. John Harrison and Michael Moorcock being two prominent writers of this time period), with their appropriations of whatever "mainstream" tropes and concerns that they saw fit to use, made it okay again, after the rather rigid divisions between SF and Fantasy that occurred during the post-World War II Golden Age of SF era, to blend and blur the boundaries. In addition, during the 1980s, some horror writers (Clive Barker being cited as a major influence) began to take a more visceral, unsettling approach to Lovecraftian themes, daring to reveal much more of the hideousness of the imagined and "real" monsters than had been done before.

But experimenters rarely are accepted into the fold and by the 1990s, during a time in which the older political models seemed to be dissolving into a toxic mixture of ethnocentrism, religious fundamentalism, and rising xenophobism in the so-called "First World" nations, some writers influenced by the predecessors mentioned above began to write their own takes on the older fantasy, SF, horror, and "mainstream" tropes. This, VanderMeer postulates, is the beginning point for what later became known as the New Weird.

The term itself, he notes, is quite controversial, as even those associated with its coining, China Miéville, Steph Swainston, and M. John Harrison, later came to distance themselves from the term. Labels, after all, are tricky and confining entities that seek to bind and to standardize. But if "weirdness," this "uncanniness" that unsettles people, is such a slippery, vague word in the first place, how can labels apply? It is around this question that much of the VanderMeers' anthology revolves.

Many anthologies give little more than a brief introduction by the editor(s) of whatever theme(s) that the anthology seeks to explore. Here in The New Weird, the questions raised in the introduction are underscored by how the VanderMeers have divided their book. In the first section, "Stimuli," the reader is introduced to seminal stories such as M. John Harrison's "The Luck in the Head" (originally published in 1984 as part of Viriconium Nights), Clive Barker's "In the Hills, the Cities" (published first in 1984 in the collection Books of Blood, Volume I), and Thomas Ligotti's "A Soft Voice Whispers Nothing" (1997 publication, In a Foreign Town, In a Foreign Land). In each of these stories (and others that I neglect to mention above), there are a few common elements. The settings are very vivid, sometimes set in another "world," sometimes in a very recognizable contemporary Earth. The language of the stories focuses heavily on how the narrator/characters interact with their environs, which often differ from the characters' "norms." It is a classic "Man versus the Environment" clash in part, but there is much more to it than just that. In these stories, the reader can expect to find all sorts of unsettling situations or implications based on plot events, all designed to heighten any unease that the reader might hold. As an introduction to the influences on the latter styles, these stories work very well together.

In the second part, "Evidence," there are reprinted stories by Miéville, Jay Lake, Jeffrey Thomas, Steph Swainston, and Jeffrey Ford, among others. In these tales, the earlier tales' atmospheric settings and unsettled narrative reactions is married to an even closer attention to language and "real-world" concerns. Miéville's "Jack," set in his New Crobuzon universe, explores the machinations of a totalitarian state and the usefulness for that regime of having mythical hero-opponents such as Jack Half-a-Prayer oppose it. Miéville's descriptions of the Remaking process, of how Jack is eventually caught, and what happens to his snitch all serve to focus our attention not just on the wonderfully described situation, but also on how our own political systems are fraught with corruption and how complacent many citizens can be in light of such potential governmental abuses. Although the other stories in this section are not quite overtly political (or Marxist) as is Miéville's, they too have their moments in which the "weirdness" presented often hits a bit too close to home for our comfort.

But as well-written and presented as these stories were, one of the key selling points for this anthology in my mind was the third section, "Symposium." Here the VanderMeers have reproduced the opening salvos of a landmark 2003 discussion that originally appeared on The Third Alternative forums (now archived here) as well as publishing reprinted and original essays on the New Weird theme by Michael Cisco, K.J. Bishop, and a series of non-English language editors from Central, Eastern, and Northern Europe on the impact that such a movement as the New Weird has had in their countries, both in the selling of translated fiction as well as on native writers. It is in this section that the questions presented in the introduction reemerge and take center stage. The reader witnesses the debates over the terminologies employed, the questions over the efficacies of even having such a label, and so forth. For me, it was this section that made this anthology much more than the sum of its parts.

In the final section, "Laboratory," there is a writing project in which authors not often associated with the original New Weird movement, are presented with a story beginning written by Paul Di Filippo and are asked to riff off of that intro, using their own understandings of what "New Weird" might mean. This collaborative exercise on the parts of Di Filippo, Cat Rambo, Sarah Monette, Daniel Abraham, Felix Gilman, Hal Duncan, and Conrad Williams is a very striking look at how the techniques employed by the New Weird writers have influenced those whose stories at first glance might not be associated with such a movement. It was an interesting way to end the anthology and one that will take me multiple reads before I will feel comfortable presenting a cogent discussion of its themes and elements.

Perhaps that was one of the points of that exercise - to shake readers such as myself from our comfort zones and make us contemplate things that are often baffling, sometimes repulsive, but almost always imaginative and vivid. In this, the final section fits in well with the previous three and hints at what may lay ahead in the field. Defined precisely or not, the New Weird certainly has had a major impact on writing both inside and outside the narrowly-defined genre limns. This eponymous anthology does an outstanding job in presenting the New Weird in all its unsettling, vague, weird glory. Highly Recommended.

Publication Date: February 1, 2008 (US), Tradeback.

Publisher: Tachyon Publications

Sunday, February 25, 2007

Interview with Paul Di Filippo

From Wikipedia, the free encyclopedia:

Paul Di Filippo is a science fiction writer born October 29, 1954 in Providence, Rhode Island. He is known for being a prolific, wide-ranging writer of everything from steampunk to cyberpunk, and for his gonzo writing style. He has been published in Postscripts. He is also a regular reviewer for almost all the major print magazines in the field, including Asimov's Science Fiction, The Magazine of Fantasy and Science Fiction, Science Fiction Eye, The New York Review of Science Fiction, Interzone, and Nova Express, as well as online at Science Fiction Weekly. He is a member of the Turkey City Writer's Workshop.


Dear Paul, thank you for agreeing to do this interview for us.

Could you please tell us a bit about yourself and how you started writing?

I've been an inveterate reader since age 5, starting with all the usual talismanic works: Dr. Seuss, the Hardy Boys, Tom Swift, and then, upon discovering hardcore SF at age 10, rapidly exploring that genre. Somewhere along the way, I got the notion that creating such works would be a fun and noble enterprise, and that I could do the same. I began my writing career by producing satirical essays for my highs school newspaper. (At this time, I was living in Lincoln, Rhode Island.) In college, I wrote a few similar pieces for THE ANCHOR, the paper of Rhode Island College. During the same period, I sold my first short story to UNEARTH MAGAZINE, and an opinion essay to THE NEW YORK TIMES. These affirmations from editors convinced me that I was not entirely deluded about my own talents, although it would take another ten years or so before the rest of the world began grudgingly to concede the same. If they even do so today at all!

What's a "typical" writing day for you?

When I first began writing, I used to dive right in around 8:30 or 9 AM every morning, finish by 1:00 PM, then go out to enjoy the real world. Nowadays, I'm at the computer at the same early hour, but spend two hours goofing around online! Then I write from about noon to 3:00 PM, whereupon I venture out into society. I used to aim to produce 1000 words a day, based on Ray Bradbury's famous manifesto, and I often still do. But I'll happily accept a 500-word day too!

I try to work on only one fiction project at a time. I find that immersion in a single imaginative world is about all I can take. But reviewing handily fills in the gaps.

You've been a writer for more than 20 years. What are some of the highlights of those years?

Well, selling that first story to UNEARTH felt splendid. The same feelings, perhaps even intensified, occurred when I almost simultaneously sold to TWILIGHT ZONE MAGAZINE and F&SF for the first time, at the true start of my career, circa 1985. Placing my first book, THE STEAMPUNK TRILOGY, with Four Walls Eight Windows was a milestone moment. And lately, seeing the Jerry Ordway art for my TOP 10 comics script for the first time was mind-boggling. My few awards nominations have generated a warm glow, tempered by the realization that my chances of winning are slim.

Generally, I try to remain unjaded, and not take any experience, positive or negative, for granted.

How would you describe your stories to a reader who is only now learning of you?

I'm all over the map. I do serious stuff, gonzo stuff, fantasy, science fiction--call me a gadfly or polymath kind of writer. If this hypothetical reader picks up my collection THE EMPEROR OF GONDWANALAND AND OTHER STORIES, he or she or it will get a sampler book designed to highlight almost all my facets.

Do you have favorites from the short stories you have written?

I'm fond of "The Mill," because it's quasi-autobiographical. It's about an alien textile mill, and my relatives (and me!) all worked in that trade. I think one of my newest pieces, "Wikiworld," is quality hardcore SF, creating a tangible world out of solid, realistic speculations. Generally, like a lot of writers, whatever I'm working on currently is my favorite.

M. John Harrison recently wrote a blog entry that generated some controversy on a few sites that said "Every moment of a science fiction story must represent the triumph of writing over world building." What do you think Harrison meant by that and would you
agree or disagree with that statement?


That's a killer statement from MJH which I had not yet seen. Basically, I think he's amping up Chip Delany's famous notion that "style" or word choice and syntax, etc., is both a writer's only unique stock in trade, and also the necessary and inevitable lens
through which any reader perceives the narrative or story. If this is MJH's point, then I'm solidly in his camp!


How much, if any, of an effect has your personal experiences have on the tales that you have written?

A recent reviewer called my story "Wikiworld" an "economic fantasy," leading me to realize that my own struggles for an income have caused me to focus on this theme: how does one stay monetarily afloat and what are the social structures that determine wealth and poverty? If I had been independently wealthy, I'm sure none of this would matter
quite as much to me!

If you were given the One Ring, what would be the first thing you would do?

I'll have to offer multiple options here:

1) Get all the sexy elf ladies into bed
2) Cast a glamour spell that shaved fifty pounds off my appearance
3) Fill my hobbit burrow with a year's supply of delicious Shire foodstuffs
4) Enforce world peace with an iron fist.


If you were to own several monkeys and/or midgets, how many would you own, and what would you name them?

I would have to opt for helper monkeys, such as the one that Homer Simpson once employed. I'd take five, and name them Groucho, Harpo, Chico, Zeppo and Gummo!

Thank you for your time and patience, Paul. We wish you the best of luck with your work.
 
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